﻿using System.Collections.Generic;

namespace CuocChienQueNha.Class.MapClass
{
    public class Assets
    {
        public string Huong { get; set; }
        public float Speed { get; set; }
        public float Armor { get; set; }
        public float maxHealth { get; set; }
        public float curHealth { get; set; }
        public List<Effect> Effects { get; set; }

        public Assets(string huong, float speed, float giap, float health)
        {
            this.Huong = huong;
            this.Speed = speed;
            this.Armor = giap;
            this.maxHealth = health;
            this.curHealth = health;
            Effects = new List<Effect>();
        }
        public void AddEffect(Effect ef)
        {
        }
    }
}
